The core scanner probe is a high-slot weapon — the only tool in New Eden that creates on-grid warp to any object. Drifter space carries static connections to every wormhole type in the game. Scouts multiply the manpower of a fleet. The pilots who built this network understood what that access means. No login required. You're reading it right now.
Five Drifter systems, each with static wormhole connections to every class in New Eden. From a single hub, pilots with the right knowledge can reach any space the game contains — without a cyno, without a titan bridge, without asking for a fleet.
A high-slot weapon. The only tool in the game capable of on-grid warp to any object — not just gates, not just stations. Any signature, any wreck, any pilot you've locked on scan. Your probe formation is your lifeline. Learning it is the skill ceiling.
Scouts multiply fleet manpower. One pilot with the right probe formation and a set of bookmarks puts a fleet on a kill nobody else could have found. That's the role. That's what this network runs on. The only barrier is the willingness to learn the work.
Every card is a pilot with one probe, folding the network from the inside. Anonymous by default. Outside means real life called — the seat stays.
The core probe launcher creates on-grid warp to any object — no pilot in D-space operates without it. These animations show the standard Drifter perch setup and how ClipWire closes the capture loop.
ESI-linked scouts chirp automatically via ClipWire. Drop intel below if you're flying solo.
No wallet. No assets. No ship log. The Fenris Creations ESI call reads your current system — nothing else. Cloudflare edge holds the token. Your identity stays anonymous on the public network by default. Every K↔D crossing you make becomes a breadcrumb: one data point that helps the whole network map the dark.